Story Mode · Campaign location
The Armitage House
Updated Sep 11, 2026v1.0.1Verified1 min read
| Campaign order | 8 of 8 |
|---|---|
| Played as | Michael Myers |
The Armitage house is the last named stop — the second house hunt, and the doorway into the campaign's finale. After this, per the narration: a police manhunt with roadblocks and shoot-on-sight orders, a train crossing, a chase through a gully and the sewers, and the ending — Loomis empties his revolver, Michael falls, and when they look, only the mask is recovered.
What happens here
The house hunt itself, then the escalation. The finale stretch is the campaign at maximum pressure: the world is no longer unaware of Michael, and the tools that carried the early stops (patience, darkness, anonymity) are being stripped away one roadblock at a time.
What it teaches
Everything under pursuit — evasion, repositioning, and operating hunted rather than hunting. It's the closest the campaign comes to what a losing-end multiplayer match feels like for Michael: lights on, police active, arrest on the table. In campaign play, being cuffed ends the chapter — Michael is loaded into a cruiser. Verified
Challenge credits for the finale are still being documented.
Sources
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