Halloween: The Game Wiki

Michael Myers · Ability

Blackout

Updated Sep 11, 2026v1.0.1Verified1 min read

SlotOptional (pick 3)
EffectCuts power and shuts things down in an area around Michael (Ctrl+F on PC)
Countered byRepair kits, Re-lighting rooms, Flare gun / flashlights, Defending breaker houses

Blackout is confirmed as exactly what its name promised: an area power-cut on demand — Ctrl+F on PC — that shuts things down around Michael without a walk to the breaker. In a kit built on darkness, it's the tempo pick: manual sabotage as an ability cast.

What it does

  • Cuts power / shuts down systems in an area around you — instant Shape Jump terrain where there was a lit defense.
  • The confirmed party trick: used next to a bike, it knocks the rider off. Reported (Dr. Loomis rides a bike. Draw your own conclusions.)
  • Exact radius, cooldown, and whether it destroys versus disables the lines it hits are unread so far.

That last question matters because of the sabotage economy: manually, Michael can switch off a line (civilians flip it back) or destroy it (needs a repair kit — strictly better). Where Blackout falls on that line decides how hard its darkness sticks. Unverified

Using it well

  • Cast it as a door-opener. Lit houses block Shape Jump entry; Blackout converts a defended house into an enterable one mid-approach.
  • Cast it as a fight-changer. Lights drain the value of every civilian stand; killing the room's power mid-standoff flips the terrain under their feet.
  • Save it for defended ground. Spending it on an empty block a breaker-walk could have darkened is wasting the tempo that makes it a pick.

If you're a civilian

The counter is the light war fought properly: repair kits in someone's slot, re-light sweeps after his casts, and the knowledge that a sudden local blackout is Michael announcing himself — treat the dark as a knock on the door.

Sources

  1. Community video guide (S7)

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