Maps
Orange Grove Estates
Updated Sep 11, 2026v1.0.1Verified1 min read
Key locations
- Doyle house — The film's babysitting house — Tommy Doyle's home, a defensible anchor.
- Wallace house — The other babysitter house of the 1978 night, across the way.
- Multi-story buildings — The map's defining feature — verticality that changes both hunting and hiding.
Escape routes
- Storm cellar
- Car
- Gate
- Police van
Orange Grove Estates carries the film's most famous addresses — the Doyle and Wallace houses — and the game's most vertical play, with multi-story buildings shaping every chase and escape. Upstairs is safety and trap in the same floorboards.
Bottlenecks & sightlines
Stairwells are the map's signature chokepoints: every multi-story building funnels through them, and both sides plan around that. Upper-floor windows create the map's best observation posts — and its most committed dead ends. Ground-floor sightlines are neighborhood-standard; the verticals are what you're really learning here.
Michael tips
- Upper floors are ambush country: civilians treat upstairs as safe by instinct, and Shape Jump through a dark second story cures them of it.
- Control stairwells rather than chasing through them — pressure at the only exit beats pursuit up it.
- The Doyle/Wallace pair anchors Special Target activity in many matches; circuit both. Reported
Civilian tips
- Never hold an unlit upper floor. Height without light is a Shape Jump entrance above your head — light the landing first, per defense fundamentals.
- Upstairs observation is powerful with an exit plan: know your stairwell, and know your window-drop options before you post up.
- Escorting Special Targets through multi-story ground: clear vertically (top-down), then move them fast at street level.
Sources
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