Maps
Haddonfield Heights
Updated Sep 11, 2026v1.0.1Verified1 min read
Key locations
- Strode house — Laurie's home — a frequent Special Target anchor and defensible interior.
- Myers house — The abandoned house — dark by default, dangerous to search late.
- Lampkin Lane — The iconic residential spine connecting most of the map.
- Water tower — Landmark and orientation point on the skyline.
Escape routes
- Storm cellar
- Car
- Gate
- Police van
Haddonfield Heights is the map the film built: Lampkin Lane's houses, the Strode home, and the Myers house all in one suburban grid, with the water tower watching from the skyline. It plays like the game's baseline neighborhood — houses dense enough for Michael to work between, streets open enough that escorting NPCs means picking your crossings.
Bottlenecks & sightlines
The residential grid means most routes funnel through yards and fence gaps rather than streets — Michael players learn the cut-throughs quickly, and civilians should too. Long straight sightlines down Lampkin Lane make street crossings visible from far away; weather effects can shorten them. Reported Interiors are the opposite: tight, dark, and Shape Jump-friendly until someone finds the light switches.
Michael tips
- The Myers house is naturally dark — a reliable Bloodthirst refuge early.
- Work the block in a circuit: cut power and phones house by house rather than chasing the first civilian you see.
- Lampkin Lane's sightlines cut both ways: use Killer Sense from cover, not from the open street.
Civilian tips
- Learn which houses hold Special Targets in your match and light them early — a lit Strode house is a fortress; a dark one is a trap.
- The storm cellar and gate escapes sit off the main lane; scout them before you need them. Route details: escape routes & required items.
- The water tower is your compass. Call positions off it in voice chat.
Sources
Related
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